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Computer Games

An Aesthetics
Suhrkamp | Insel

Computer Games / Computerspiele
An Aesthetics
Ever since the beginning of the new millennium, the computer game has enforced itself as a relevant aesthetic medium in our society. Its recognition as an aesthetic and artistic phenomenon, however, raises the question of its corresponding characteristics.


Daniel Martin Feige's new book explains the term ›computer game‹, its aesthetics and artistic nature from a philosophical point of view, guided by the assumption that the outlines of aesthetic media must constantly...
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Ever since the beginning of the new millennium, the computer game has enforced itself as a relevant aesthetic medium in our society. Its recognition as an aesthetic and artistic phenomenon, however, raises the question of its corresponding characteristics.


Daniel Martin Feige's new book explains the term ›computer game‹, its aesthetics and artistic nature from a philosophical point of view, guided by the assumption that the outlines of aesthetic media must constantly be renegotiated. When engaging in the aesthetics of the computer game, one must reflect on the aesthetics of other media and art at the same time.

»Feige manages to make a crucial point within the discussion on computer games visible, something that has not been seen and described before. Furthermore, computer games become recognizable as intellectually thrilling objects: Daniel Martin Feige’s book makes a convincing contribution to this realisation.« Natascha Adamowsky, Frankfurter Allgemeine Zeitung

»The philosopher and trained jazz-pianist has a profound knowledge of this medium, something that is noticeable on every page. Computer Games - An Aesthetics fills a void, for even though game studies and ludology slowly seep into the academic field, such an extensive philosophical examination of this medium, especially in the German language, hadn’t existed until now.« Christian Schiffer, Bayern2

»Feige manages to make a crucial point within the discussion on computer games visible, something that has not been seen and described before. Furthermore, computer games become recognizable as intellectually thrilling objects: Daniel Martin Feige’s book makes a convincing contribution to this realisation.« Natascha Adamowsky, Frankfurter Allgemeine Zeitung

»The philosopher and trained jazz-pianist has a profound knowledge of this medium, something...

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2015, 205 pages
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Persons

Daniel Martin Feige is professor of Philosophy and Aesthetics with particular focus on design at the State Academy of Fine Arts Stuttgart.

Daniel Martin Feige is professor of Philosophy and Aesthetics with particular focus on design at the State Academy of Fine Arts Stuttgart.


OTHER PUBLICATIONS

The Nature of Man
Year of Publication: 2022
Daniel Martin FeigeYear of Publication: 2022
Anthropological questions are widely discussed in philosophy once more, with neo-Aristotelian and neo-Kantian approaches dominating. In his new book, Daniel Martin Feige develops an alternative proposal that approaches the question of the human being from the perspective of Hegelian philosophy and Critical Theory. Man is that living being which makes itself what it understands itself to be. In...
Design
Year of Publication: 2018
Daniel Martin FeigeYear of Publication: 2018

Whether furniture, hoardings, websites, clothing, pictograms, cars, or urban spaces: design is omnipresent. Only in philosophy has it up until now not received (almost) any consideration.


Daniel Martin Feige closes this gap by presenting a series of basic concepts that have to do with design, and presents design as an aesthetic praxis with its own rules. According to his thesis, in...

A Philosophy of Jazz
Year of Publication: 2014
Daniel Martin FeigeYear of Publication: 2014
What is jazz? How does it differ from other types of music? And in how far does it constitute a compelling object for the study of aesthetic questions? This volume represents the first comprehensive...
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Turkey (Dost)