Daniel Martin Feige

Computer Games - An Aesthetics

(German title: Computerspiele)
ca. 200 pages
Daniel Martin Feige
Foto: Daniel Martin Feige
© Martin Lutz

Daniel Martin Feige is professor of philosophy and aesthetics with particular focus on design at Staatliche Akademie der Bildenden Künste Stuttgart.

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Ever since the beginning of the new millennium, the computer game has enforced itself as a relevant aesthetic medium in our society. Its recognition as an aesthetic and artistic phenomenon, however, raises the question of its corresponding characteristics.

Daniel Martin Feige's new book explains the term ›computer game‹, its aesthetics and artistic nature from a philosophical point of view, guided by the assumption that the outlines of aesthetic media must constantly be renegotiated. When engaging in the aesthetics of the computer game, one must reflect on the aesthetics of other media and art at the same time.


»Feige manages to make a crucial point within the discussion on computer games visible, something that has not been seen and described before. Furthermore, computer games become recognizable as intellectually thrilling objects: Daniel Martin Feige’s book makes a convincing contribution to this realisation.« Natascha Adamowsky, Frankfurter Allgemeine Zeitung

»The philosopher and trained jazz-pianist has a profound knowledge of this medium, something that is noticeable on every page. Computer Games - An Aesthetics fills a void, for even though game studies and ludology slowly seep into the academic field, such an extensive philosophical examination of this medium, especially in the German language, hadn’t existed until now.« Christian Schiffer, Bayern2

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